AI Insights · Timothy · September 2021
Top 5 Casual Games in Poland Q3 2021 Performance Review
In Q3 2021, Poland's top casual games saw varying trends in downloads, revenue, and active users on a unified platform. Detailed insights from Sensor Tower reveal the performance of these popular apps.
In the third quarter of 2021, the Polish casual gaming market witnessed notable trends in the performance of the top five casual games. Data from Sensor Tower provides a comprehensive look at the weekly downloads, revenue, and active users for these popular apps.
Match Masters - PvP Match 3 from Candivore LTD saw a significant increase in weekly revenue, starting from approximately $31.5K at the end of June and reaching around $60.4K by the end of September. Weekly downloads hit a peak of 70.1K in mid-August before declining to about 25.9K by the end of the quarter. Active users fluctuated, peaking at 234K in mid-August and settling at around 200K by the end of September.
My Talking Angela 2 by Outfit7 Limited, released in mid-July, experienced a high download rate initially, with a peak of approximately 97.4K in late July. However, downloads tapered off to about 14.2K by the end of September. Revenue followed a similar trend, starting at $171 in mid-July and peaking at $780 by the end of July, then declining to around $315 by the end of September. Active users peaked at 217K in early August and gradually decreased to around 69.2K by the end of the quarter.
Timberman by Digital Melody showed a dramatic increase in performance. Weekly downloads surged from a modest 282 at the end of June to a remarkable 129K by mid-September. This surge in downloads was accompanied by a significant increase in revenue, which started at $14 in late June and soared to approximately $1.8K by the end of September. Active users also saw a substantial rise, reaching about 348K by the end of the quarter.
Toca Boca World from Toca Boca AB maintained a steady revenue stream, peaking at around $48.7K in late August and ending the quarter at about $30.8K. Downloads fluctuated slightly, peaking at 31.2K in mid-August and ending the quarter at approximately 22.3K. Active users remained relatively stable, averaging around 300K throughout the quarter.
Finally, Among Us! by InnerSloth LLC experienced steady weekly revenue, maintaining around $342 to $386 throughout the quarter. Weekly downloads peaked at approximately 23.4K in late August before stabilizing around 16.4K by the end of September. Active users showed a slight decline, averaging around 180K towards the end of the quarter.
These insights highlight the dynamic nature of the casual gaming market in Poland. For more detailed analytics and insights, visit Sensor Tower.